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Friday, November 23, 2018

Walking the Dread Streets!


Anyone who's been following on Facebook will know that I've been doing some design and illustration work for a game called "Dread Streets", in cooperation with a talented Danish design team.
From the game's description:
"
As far as the eye can see, it stretches on and on, the endless cityscape known only as the Dread Streets. In the afternoon, true to form, the Commoners bar their doors and windows. For the Heroes of Dread Streets are about to awake from their drunken sleep, to beat each other up in yet another senseless brawl!
Dread Streets lets you direct a swashbuckling movie, complete with ridiculous stunts, pirates, musketeers, freaks, drinking, brawling and lots of taunting."

 Working on this project has been a lot of fun.  I've always been a fan of great swashbuckling films, and took a lot of inspiration from the classics when creating the look of characters for the game.  This was my first time creating work that was intended to be translated into miniatures, so it was also a learning experience for me when it came to important details like balance and thinking in three dimensions.

The game has been live on Wargame Vault  since 11 November, with a downloadable pdf featuring character designs and rulebook illustrations created by me.  At a "Pay What You Want" price, it's a steal.

Now, the team has taken the game to the next level with a Kickstarter program to help them produce the full featured version of the game with the miniatures and tabletop buildings that should accompany the rulebook.  You can play the game without the miniatures, but it looks SO much better with the figures.

The team is not asking much to make this happen, so it's a good opportunity to support them and help the game get off the ground.  Head over to their project page and check out the various levels of support.  If you can, buy in and get yourself some great rewards, sculpted from my very own art!  They will thank you, I will thank you, and you will thank yourself!

1 comment:

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